We need to use specific notation to describe how to turn the Rubik's cube. This notation helps us write sequences of moves, called 'algorithms', which we use to help us solve the puzzle.

1 | Introduction | 0:40 | ||

2 | Cube Structure | 4:35 | ||

3 | Cube Notation & Algorithms | 3:32 | ||

4 | Beginner's Method Overview | 2:37 | ||

5 | First Layer Cross | 7:58 | ||

6 | First Layer Corners | 5:05 | ||

7 | Middle Layer Edges | 4:44 | ||

8 | Orienting the Last Layer | 6:41 | ||

9 | Permuting the Last Layer | 3:55 | ||

10 | Example Solves | 14:15 | ||

11 | Other Bits and Pieces | 2:12 | ||

12 | Speedcube Hardware Introduction | 4:42 | ||

13 | Summary and Outcomes | 1:40 |

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